

The result of all of this was an unexpected 2am conclusion about what point and clicks can learn from hidden object adventures.


Thimbleweed Park's recent trailers did trigger a little frisson of curiosity though, and I've also been tasked with booting up The Dig by John for a new Game Swap. I used to love playing point and click games when I was little - my siblings and I would play them together over weeks and weeks - but for me they feel so rooted in that time's technology and gamescape that I don't think I've found any of the modern revamps/revisits/reworks/riffs of interest. This week I've been tinkering with a preview build of Thimbleweed Park which is the point and click murder mystery from Ron Gilbert and Gary Winnick (them off Maniac Mansion).
